Category Archives: Uncategorized

The difference with Cassette read line on C64 and C16/+4

I’ve commented a few times on this subject but it seems that some people still find it obscure. Also, some of those who read my explanation on this seem to periodically forget it, including SLC 😛 Therefore here’s how it works, in … Continue reading

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“Please stop the tape”

I’m seriously going to take a break from computers for a while. It’s a bit too much when you’re stuck in front of a monitor due to your job and as part of your hobby. Drive safe people!

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SPUTM-like interpreter update

After finishing version 4 of the walking frames for Guybrush, I thought to lay down the list of things I want to do, in the order I plan to do them: a point-to-point demo in which Guybrush walks from his current position … Continue reading

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One more DC2N3 sold

So only 4 of them are available. If interested in a DC2N3, order one before they’re gone 🙂

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More Last Ninja 2 cheating

Almost exactly one year ago I published a POKE to make enemies slower for LN2 level 1. The side-effect of such POKE was that enemies would be more likely to throw shurikens to Armakuni after an evasive action. Well, it’s … Continue reading

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Easter update

It’s been a while so I am writing a few lines before Easter about what’s going on. I’ve been quite busy at work recently but I managed to finish some work which should soon be published on CSDb and I … Continue reading

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1.44′ SPI 128*128 LCD panels based on ILI9163 explained

Right, so I had a chance to put together a few pictures in order to illustrate the differences between version 1.1 and version 2.1 of the red LCD panels as per below: For both panels the panel resolution selection pins … Continue reading

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