Tag Archives: games

Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort ūüôā

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One day I’ll get them all fixed and release an updated version

I was looking at Level 6 design files for LN2 this evening when I spotted that there’s also another design issue at this level. This is the room where the rope can be collected.¬†Have a look at the table right … Continue reading

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DC2N5-LC Touchscreen?

As I received a few requests to produce more DC2N5-LC devices I’ll state my point¬†here: to start with I am unable to¬†buy additional displays at a reasonable price. Secondly, I haven’t got the time to build these devices. However, there … Continue reading

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C2NEmu GUI client progress

I finally had some time and inclination to progress the C2NEmu GUI client and add most playback related features, including Play/Resume, Pause, and¬†Stop button¬†callbacks. In the above image¬†“Real Stunt Expert” was fully played back in under 2 minutes as indicated … Continue reading

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Latest DC2N4-LC GUI clients tested successfully

After having worked out a simple way to expose additional dumping modes in DC2N4-LC GUI clients, as it was already occurring in CLI clients, I implemented the relevant changes. Over the weekend¬†I finally managed to run a few tests.¬†I am … Continue reading

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DC2N4-LC both GUI clients updated

I had a few minutes today after work to also update the GTK+ version of my DC2N4-LC GUI client. The update was actually quite quick. Here’s how the sampling options dialog looks like: Again, this version exposes all dumping modes, … Continue reading

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The difference with Cassette read line on C64 and C16/+4

I’ve commented a few times on this subject but it seems that¬†some people still find it obscure. Also,¬†some of those who read my explanation on this seem to periodically forget it, including SLC ūüėõ Therefore here’s how it works, in … Continue reading

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