-
Recent Posts
Recent Comments
Archives
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- July 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- April 2019
- March 2019
- January 2019
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- October 2014
- September 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- March 2012
- February 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
Categories
Meta
Tag Archives: games
Last Ninja 2: making data for objects and frames available
A few days ago after work I decided to extract graphic elements from Last Ninja 2 that are encoded with the format used by John Twiddy’s Integrator. Here’s the result: all objects in the order they appear during Armakuni’s journey, … Continue reading
Posted in Retrocomputing, Reverse Engineering
Tagged games, Integrator, retrocomputing
Leave a comment
A few more DC2N4-LC devices ready to ship
There are now 6 DC2N4-LC devices available for shipping.
Posted in Retrocomputing, Technical
Tagged Commodore 64, DC2N, dumping, Firmware, games, preservation, retrocomputing, software, tapes
Leave a comment
A few DC2N4-LC devices ready to ship
Although 2 were already ordered, there are now 3 DC2N4-LC devices available for grabbing. I probably won’t be assembling further devices ahead of X’2018.
Posted in Retrocomputing, Technical
Tagged Commodore 64, DC2N, dumping, Firmware, games, preservation, retrocomputing, software, tapes
Leave a comment
Yet another DC2N5-LC firmware update!
Today I made a couple of changes to the DC2N5-LC firmware that I had been thinking of for a while. These are: The monitoring mode now persists even when the datassette is stopped: users can now iteratively adjust the read … Continue reading
Posted in Retrocomputing, Technical
Tagged C2N, Commodore 64, DC2N, dumping, Firmware, games, preservation, retrocomputing, software, tapes
Leave a comment
New DC2N5-LC firmware update
A while back John W. suggested it would be handy to have an option in DC2N5-LC’s firmware to re-init a micro SD card after it’s been pulled out to copy files to a PC and put back in afterwards. Although … Continue reading
Posted in Retrocomputing, Technical
Tagged C2N, Commodore 64, DC2N, dumping, Firmware, games, preservation, retrocomputing, software, tapes
Leave a comment
Updates
My EasyFlash version of “Last Ninja 2” was just published to CSDb here. This release partially delivers what I had planned a while back. Furthermore, the EasyFlash loading system I wrote to put together such release was published on GitHub here. … Continue reading
Further DC2N5-LC firmware update
As I just finished some more development on the DC2N5-LC firmware, I thought to take a moment and show the latest changes. Here’s a video showing them: Thanks go to Nuno for his suggestion on the alternative format of the … Continue reading
Posted in Retrocomputing, Technical
Tagged C2N, Commodore 64, DC2N, dumping, Firmware, games, preservation, retrocomputing, software, tapes
Leave a comment
Auto naming files for dumps made by DC2N3 and DC2N5-LC
Although DC2N5-LC incorporates what I refer to as a “filename extractor”, the files it saves to flash are still named simply “DUMPnnnn.DMP”, which is what happens in DC2N3 too. Nuno suggested a change in DC2N5-LC which consists into renaming DMP … Continue reading
Posted in Retrocomputing, Technical
Tagged C2N, Commodore 64, DC2N, dumping, Firmware, games, preservation, retrocomputing, software, tapes
Leave a comment
New DC2N5-LC video!
Added a monitoring function to the DC2N5-LC firmware, as suggested by Nuno! Enjoy!
Posted in Retrocomputing, Technical
Tagged C2N, Commodore 64, DC2N, dumping, Firmware, games, preservation, retrocomputing, software, tapes
6 Comments
New DC2N4-LC video
Here’s a video for DC2N4-LC, similar to the one I recently did for DC2N3. Enjoy!
Posted in Retrocomputing, Technical
Tagged C2N, Commodore 64, DC2N, dumping, Firmware, games, preservation, retrocomputing, software, tapes
Leave a comment