Tag Archives: games

TAPClean and IECHost updates

Yesterday I implemented the custom cleaning code for “Glass Tape” in TAPClean. Before publishing an official release I will double check a few points: Adding more signatures from those tapes that use the “Glass Tape” format, Tuning “Glass Tape” pulse … Continue reading

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When two worlds met (and love prevailed on rivalry)

The history of computing is peppered with rivalry among users of different gaming machines. Perhaps the competition between Commodore 64 and Spectrum 48k users is one of the best known examples of such rivalry, and one some of us experienced … Continue reading

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Blue bands and green pixels

As I keep getting asked what blue bands and green pixels stand for in my tape dumping firmware (DC2N3 and DC2N5-LC), client software (DC2N4-LC), and analysis software (e.g. Web-based tape analysis tool, TAP Studio), I thought to take a moment … Continue reading

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TAPClean: multi-title support added for “Power Load”

Some time ago, Paul submitted an example of a tape with two “Power Load” titles in it, part of the “Mini Office” software package. Today I decided to extend the “Power Load” scanner in TAPClean, giving it the ability to … Continue reading

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The strange case of “Axe of Rage”

For those not familiar with it, “Axe of Rage” is the title with which Epyx released “Barbarian II” in the USA back in the day. To say that Epyx botched “Barbarian II” is an understatement. I’d say the Epyx guys … Continue reading

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DC2N4-LC beta client available for Linux too

This evening I managed to correct the macro that was causing some unexpected graphic clipping to the Linux version of my beta DC2N4-LC client, so I am glad to share the binary with Linux users within the software page of my … Continue reading

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DC2N4-LC beta client available for Windows

Within the software page of my own website users might now download a beta version of the DC2N4-LC multi-threaded GUI client for Windows. This is a very experimental program and not yet flagged as safe for normal usage so don’t use … Continue reading

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