Tag Archives: graphics

Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂

Posted in Pixel Design, Retrocomputing, Technical | Tagged , , , , , , , , | Leave a comment

Restoring color RAM data

Following my recent fix of a  crack-intro I was asked by a couple of people how to go about restoring missing color RAM data? The short answer to that is: that’s easy if you have the right tools 🙂 Now … Continue reading

Posted in Pixel Design, Retrocomputing, Technical | Tagged , , , | Leave a comment

DC2N5-LC enclosure design tests

This evening I was keen to give it a go at designing an enclosure for DC2N5-LC for 3D printing. Although there’s a working design out there that I hope I will be able to share with those interested, I thought … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , , , , , | 1 Comment

Monkey Island 2 on the C64

I was pondering the possibility of a point-and-click graphic adventure being made for the Commodore 64 (not by myself obviously!). The current hardware limits that I can envisage making this quite hard are just sprites. In fact, even if every background is multi-color … Continue reading

Posted in Pixel Design | Tagged , , | 2 Comments

Work stages of my HF logo for Border Mania

As I had captured some of the progress while working at the logo for my crack intro, Border Mania, I decided to share my work stages:

Posted in Pixel Design, Retrocomputing | Tagged , , | Leave a comment

More C64 tools: C64 Hires to Charmode

A few weeks back, around the end of May, I came up with an interesting idea for a logo to use for a Commodore 64 intro for Hokuto Force. I designed a 3-color logo spanning multiple C64 screens in a PC graphic editor … Continue reading

Posted in Pixel Design, Retrocomputing, Technical | Tagged , , , | 11 Comments