Tag Archives: graphics

The Last Ninja: uncovering details about the demo

If you head over to the GTW page on LN1, you will be able to read the following statement about the non-playable demo that was circulating in the 80s: Recently in 2021, we have added the Zzap Sampler tape […] … Continue reading

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Tricks with xscrol

A while ago, when I was working with ptoing on my C64 Raster Effect Editor, he asked me whether I could write some C64 code to create an interesting effect for an existing artwork a friend of his had put … Continue reading

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New release of the C64 Raster Effect Editor

In a recent interview with The Sarge on FairLight TV, Joachim was showing the C64 Raster Effect Editor, having a hard time with a bug that has not been noted before: users were unable to create a raster bar that’s … Continue reading

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A tiny Christmas present

Back in August this year, E$G asked me whether I’d be willing to come up with a facility to let graphic artists in Hokuto Force add raster bars to their C64 artwork. I guess the idea came directly from a … Continue reading

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The strange case of “Axe of Rage”

For those not familiar with it, “Axe of Rage” is the title with which Epyx released “Barbarian II” in the USA back in the day. To say that Epyx botched “Barbarian II” is an understatement. I’d say the Epyx guys … Continue reading

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Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂

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Restoring color RAM data

Following my recent fix of a  crack-intro I was asked by a couple of people how to go about restoring missing color RAM data? The short answer to that is: that’s easy if you have the right tools 🙂 Now … Continue reading

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DC2N5-LC enclosure design tests

This evening I was keen to give it a go at designing an enclosure for DC2N5-LC for 3D printing. Although there’s a working design out there that I hope I will be able to share with those interested, I thought … Continue reading

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Monkey Island 2 on the C64

I was pondering the possibility of a point-and-click graphic adventure being made for the Commodore 64 (not by myself obviously!). The current hardware limits that I can envisage making this quite hard are just sprites. In fact, even if every background is multi-color … Continue reading

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Work stages of my HF logo for Border Mania

As I had captured some of the progress while working at the logo for my crack intro, Border Mania, I decided to share my work stages:

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