Tag Archives: graphics

The strange case of “Axe of Rage”

For those not familiar with it, “Axe of Rage” is the title with which Epyx released “Barbarian II” in the USA back in the day. To say that Epyx botched “Barbarian II” is an understatement. I’d say the Epyx guys … Continue reading

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Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂

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Restoring color RAM data

Following my recent fix of a  crack-intro I was asked by a couple of people how to go about restoring missing color RAM data? The short answer to that is: that’s easy if you have the right tools 🙂 Now … Continue reading

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DC2N5-LC enclosure design tests

This evening I was keen to give it a go at designing an enclosure for DC2N5-LC for 3D printing. Although there’s a working design out there that I hope I will be able to share with those interested, I thought … Continue reading

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Monkey Island 2 on the C64

I was pondering the possibility of a point-and-click graphic adventure being made for the Commodore 64 (not by myself obviously!). The current hardware limits that I can envisage making this quite hard are just sprites. In fact, even if every background is multi-color … Continue reading

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Work stages of my HF logo for Border Mania

As I had captured some of the progress while working at the logo for my crack intro, Border Mania, I decided to share my work stages:

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More C64 tools: C64 Hires to Charmode

A few weeks back, around the end of May, I came up with an interesting idea for a logo to use for a Commodore 64 intro for Hokuto Force. I designed a 3-color logo spanning multiple C64 screens in a PC graphic editor … Continue reading

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