Tag Archives: Integrator

The Last Ninja 2 Design – spurious bits

Here I show what I believe to be the reason a few graphic elements from the design of The Last Ninja 2 contain spurious bits 🙂

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The Last Ninja Construction Kit: small update

I was having a look at one of my own designs the other day and I noticed that I did not like something within the “Panel editor”: once the colour override option is ticked off for an object, when ticked back … Continue reading

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TLNCK: Armakuni’s interaction with the environment

I’ve started placing objects to be picked up and interacted with. Armakuni can now pick up shurikens according to LN2’s way to do that: it is clear where they are found and once he picks them up they are gone … Continue reading

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TLNCK: more progress with the LN3 rewrite

In this update I am showing how to animate the foreground (the flags in this case) and affect the sprite clipping at the same time. This is all new code inspired by LN3 and now integrated in the LN2 framework. … Continue reading

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The Last Ninja Construction Kit: progress with the framework

I have been spending some time today on the framework itself. Most of the time went into an effort to compare the disassembled sources of level 1 and 3 from The Last Ninja 2. What I observed is that there … Continue reading

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More on the weapons

I decided to change the inventory to use the graphics from LN3. The demo is converging to where it could and at a very fast pace if you think about the fact I don’t spend more than 20 minutes in … Continue reading

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Giving Armakuni a few weapons

I decided to give Armakuni a few weapons at the start of the level in order for him to wander around safely. Don’t get used to that, Armakuni! He’ll soon have to collect these weapons 😀 I also changed the … Continue reading

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The Last Ninja Construction Kit: more material

At the same time as I work on the generic framework, I have put together a few more bits for the rewrite of LN3. It’s good experience for me and it motivates me to do even more on the framework … Continue reading

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LN sprite clipping

While trying to collect unused bytes here and there in the LN2 disassembled source, I figured out an optimization that shortens the code and makes one of two lookup tables unnecessary. If I were able to consolidate all the unused … Continue reading

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Demo of my work in progress

I thought to publish a demo of my work in progress with “rewriting” LN3 using LN2’s game engine. You can grab it here. The game play feels right now, except maybe for the policeman in Tibet 🙂

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