Tag Archives: John Twiddy

Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂

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One day I’ll get them all fixed and release an updated version

I was looking at Level 6 design files for LN2 this evening when I spotted that there’s also another design issue at this level. This is the room where the rope can be collected. Have a look at the table right … Continue reading

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Thirtieth anniversary coming soon for The Last Ninja C64

And the community hasn’t yet been able to come up with anything significant in the form of a full sequel. If that’s still the case this time next year, I am pretty sure that even the Budais will be facepalming…

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Integrator 2012 discovery – Last Ninja 2

The other day I was looking at the load picture for level 4 in Last Ninja 2, noticing that it’s not properly centred in the screen region where it sits. I started disassembling a bit to see if I could … Continue reading

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More Last Ninja 2 cheating

Almost exactly one year ago I published a POKE to make enemies slower for LN2 level 1. The side-effect of such POKE was that enemies would be more likely to throw shurikens to Armakuni after an evasive action. Well, it’s … Continue reading

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The Last Ninja 2 Design – spurious bits

Here I show what I believe to be the reason a few graphic elements from the design of The Last Ninja 2 contain spurious bits 🙂

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The Last Ninja Construction Kit: small update

I was having a look at one of my own designs the other day and I noticed that I did not like something within the “Panel editor”: once the colour override option is ticked off for an object, when ticked back … Continue reading

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