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Tag Archives: John Twiddy
Yet another little design improvement for Last Ninja 2, level 6
Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, games, graphics, Hugh Riley, Integrator, John Twiddy, last ninja, software, System 3
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One day I’ll get them all fixed and release an updated version
I was looking at Level 6 design files for LN2 this evening when I spotted that there’s also another design issue at this level. This is the room where the rope can be collected. Have a look at the table right … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, Hugh Riley, Integrator, John Twiddy, last ninja, preservation, retrocomputing, System 3
1 Comment
Thirtieth anniversary coming soon for The Last Ninja C64
And the community hasn’t yet been able to come up with anything significant in the form of a full sequel. If that’s still the case this time next year, I am pretty sure that even the Budais will be facepalming…
Posted in Retrocomputing
Tagged Commodore 64, games, Hugh Riley, John Twiddy, last ninja
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Integrator 2012 discovery – Last Ninja 2
The other day I was looking at the load picture for level 4 in Last Ninja 2, noticing that it’s not properly centred in the screen region where it sits. I started disassembling a bit to see if I could … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, Hugh Riley, Integrator, John Twiddy, last ninja, System 3
1 Comment
More Last Ninja 2 cheating
Almost exactly one year ago I published a POKE to make enemies slower for LN2 level 1. The side-effect of such POKE was that enemies would be more likely to throw shurikens to Armakuni after an evasive action. Well, it’s … Continue reading
Posted in Retrocomputing
Tagged Commodore 64, games, Hugh Riley, John Twiddy, last ninja, retrocomputing, software, System 3
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The Last Ninja 2 Design – spurious bits
Here I show what I believe to be the reason a few graphic elements from the design of The Last Ninja 2 contain spurious bits 🙂
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
2 Comments
The Last Ninja Construction Kit: small update
I was having a look at one of my own designs the other day and I noticed that I did not like something within the “Panel editor”: once the colour override option is ticked off for an object, when ticked back … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, Integrator, John Twiddy, last ninja, preservation, retrocomputing, software, System 3
2 Comments
TLNCK: Armakuni’s interaction with the environment
I’ve started placing objects to be picked up and interacted with. Armakuni can now pick up shurikens according to LN2’s way to do that: it is clear where they are found and once he picks them up they are gone … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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The Last Ninja Construction Kit: progress with the framework
I have been spending some time today on the framework itself. Most of the time went into an effort to compare the disassembled sources of level 1 and 3 from The Last Ninja 2. What I observed is that there … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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More on the weapons
I decided to change the inventory to use the graphics from LN3. The demo is converging to where it could and at a very fast pace if you think about the fact I don’t spend more than 20 minutes in … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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