Tag Archives: retrocomputing

The Last Ninja: uncovering details about the demo

If you head over to the GTW page on LN1, you will be able to read the following statement about the non-playable demo that was circulating in the 80s: Recently in 2021, we have added the Zzap Sampler tape […] … Continue reading

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New release of the C64 Raster Effect Editor

In a recent interview with The Sarge on FairLight TV, Joachim was showing the C64 Raster Effect Editor, having a hard time with a bug that has not been noted before: users were unable to create a raster bar that’s … Continue reading

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C64 Cartridge Dumper: teaser update

Those who follow my GitHub repo for the C64 Cartridge Dumper have certainly noted that there’s been quite some activity going on recently. I will be preparing a post with all details next week, hopefully. For the time being, I … Continue reading

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Last Ninja 2: making data for objects and frames available

A few days ago after work I decided to extract graphic elements from Last Ninja 2 that are encoded with the format used by John Twiddy’s Integrator. Here’s the result: all objects in the order they appear during Armakuni’s journey, … Continue reading

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More DC2N5-LC development for the Black Pill

Over the weekend I finished porting all DC2N5-LC drivers from the Blue Pill to the Black Pill. In particular I was missing the key handling driver, which is now in good working order. I think I might actually port the … Continue reading

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V-MAX! sector ID decoder added to CBM Flux Studio

I have been having a look at custom V-MAX! sectors in NIB and G64 files recently. Today I added a sector ID decoder to CBM Flux Studio. The interesting thing that I was able to appreciate on the back of … Continue reading

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Update on the NIB to G64 conversion in CBM Flux Studio for Vorpal (later)

The new conversion mechanism is now ready 🙂

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Revisiting the NIB to G64 conversion in CBM Flux Studio for Vorpal (later)

In the last few days I was revisiting the code that takes care of converting NIB files to G64 files in CBM Flux Studio. I noticed that the general approach I had followed made a number of assumptions that I … Continue reading

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DC2N5-LC PCB modified for use with a Black Pill

Having finished most of the work around porting the DC2N5-LC firmware to an STM32F411 Black Pill, I thought to adapt its PCB design to use either the STM32F401/STM32F411 version of the Black Pill. At around 3 GBP cheaper than an … Continue reading

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Development board for Retroverse

I finally got some time to power up the development board I plan to use to develop Retroverse: It’s based on an STM32H7 MCU that can be pushed to 480 MHz. Porting DC2N functionality to it should be simple enough, … Continue reading

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