Tag Archives: reversing

Smart meters: what to know before you get one

In the last few days I’ve got two unsolicited emails, apparently from the utility company that serves my flat, with the following wording: We’d like to offer you a free, brand new smart meter, giving you control of your gas … Continue reading

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Reverse engineering a failed LED bulb

One of my LED bulbs failed yesterday so I decided to reverse engineer it, pretty much the way bigclivedotcom would himself do. The PCB within my bulb is as per below: It looks like one of the LEDs failed (marked … Continue reading

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Last Ninja 2 Browser: Frame editor coming along nicely

This video is about the frame editor of my LN2 Sprite/Frame/Animation Browser: The interesting thing about this is that I am using a simplified version of the tool to create my own animation for the C64. I can’t reveal the details … Continue reading

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Last Ninja 2 Sprite/Frame/Animation Browser: sprite saving ready

After changing my LN2 sprite/frame/animation browser to remove duplicate sprites I added an option to save the resulting sprite catalogue: The interesting bit of code here is the data packer, which is used to compress sprite bitmap to save RAM on … Continue reading

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Last Ninja 2 Sprite/Frame/Animation Browser: clean-up ready

I had some time this morning to finish the first editing feature I had planned for my LN2 sprite/frame/animation browser: deleting duplicate sprites. The idea is that once a sprite is deleted, all subsequent indexes shift by one position so … Continue reading

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Last Ninja 2: working with sprites again

Over the course of yesterday and today I made a few changes to the sprite/frame/animation browser for LN2. The idea is to introduce a number of editing and clean-up capabilities to this tool. For a start, I can now look up … Continue reading

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Ninja 2 Framework using SDL2 – Player Animations

This is another standalone test application for the player control class that I extended this morning in order to implement all input animations (attacking and picking objects up).

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