Tag Archives: System 3

Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort šŸ™‚

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One day I’ll get them all fixed and release an updated version

I was looking at Level 6 design files for LN2 this evening when I spotted that there’s also another design issue at this level. This is the room where the rope can be collected. Have a look at the table right … Continue reading

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DC2N4-LC Windows native client and more (including a Last Ninja 2 disk version!)

I’ve finally managed to find some time to get back on the DC2N4-LC client code for Windows that uses the native API instead of using GTK+ 2.x. I had started this project when IĀ first figured out the memory leak issues … Continue reading

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Integrator 2012 discovery – Last Ninja 2

The other day I was looking at the load picture for level 4 in Last Ninja 2, noticing that it’s not properly centred in the screen region where it sits. I started disassembling a bit to see if I could … Continue reading

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More Last Ninja 2 cheating

Almost exactly one year ago I published a POKE to make enemies slower for LN2 level 1. The side-effect of such POKE was that enemies would be more likely to throw shurikens to Armakuni after an evasive action. Well, it’s … Continue reading

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DC2N4 USB serial GUI client: CBM ROM name extraction is in too!

There you go, after dinner I had some time to include the CBM ROM filename extraction into theĀ DC2N4 USB serial GUI client šŸ™‚ The application itself is still so lightweight that it hits at most 3% usage on my old … Continue reading

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Last Ninja 2 C64: changing the responsiveness of enemies

I thought I’d publish a single little POKE for the C64 tape version of LN2 in order toĀ affectĀ enemiesĀ at level 1: POKEĀ 41926,S where SĀ is the slowness with which they react to Armakuni’s movements. The default is 4 soĀ for an appreciably easier … Continue reading

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The Last Ninja 2 Design – spurious bits

Here I show what I believe to be the reason a few graphic elements from the design of The Last Ninja 2 contain spurious bits šŸ™‚

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The Last Ninja Construction Kit: small update

I was having a look at one of my own designs the other day and I noticed that I did not like somethingĀ within the “Panel editor”: once the colour override option is ticked off for an object, when ticked back … Continue reading

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TLNCK: Armakuni’s interaction with the environment

I’ve started placing objects to be picked up and interacted with. Armakuni can now pick up shurikens according to LN2’s way to do that: it is clear where they are found and once he picks them up they are gone … Continue reading

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