ALBERT preview version 1.0.48 released

Version 1.0.48 of ALBERT is now available within my Software page. Binaries are available for Windows and macOS (Intel).

This is a minor update for a few enhancements and a few more sample projects.

ALBERT on macOS: Master of Puppet by The Sarge
ALBERT on macOS: Master of Puppet by The Sarge

Here’s what’s been changed:

  • The project name is now reset to “Untitled.alb” also when a PNG image is imported
  • Added support for “Attribute Byte Format” in order to preserve individual colors when importing sprites from Sprite Pad (use the Preferences dialog to activate)
  • The brush size can now also be changed with the ‘[‘ and ‘]’ keys
  • Accept Koala Painter images even if they load at non-conventional addresses ($2000 or $4000)

In particular, the support for “Attribute Byte Format” means that should you have sprites defined as per below:

Sprites as defined in Sprite Pad by Luigi Di Fraia
Sprites as defined in Sprite Pad

Should you export them with the “Attribute Byte Format” information set and load them in earlier versions of ALBERT, the individual sprite color would not be set:

Earlier versions of ALBERT without support for "Attribute Byte Format" by Luigi Di Fraia
Earlier versions of ALBERT without support for “Attribute Byte Format”

However, should the relevant option be enabled in the Preferences dialog of the latest version of ALBERT:

ALBERT's new Preferences dialog by Luigi Di Fraia
ALBERT’s new Preferences dialog

Then, upon loading the same exported sprites with the “Attribute Byte Format” information set, individual sprite colors would be set:

Latest version of ALBERT with support for "Attribute Byte Format" by Luigi Di Fraia
Latest version of ALBERT with support for “Attribute Byte Format”

Update: The official homepage for ALBERT is now: https://www.albertpixels.com/

About Luigi Di Fraia

I am a Senior DevOps Engineer so I get to work with the latest technologies and open-source software. However, in my private time I enjoy retro-computing.
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