TAPClean Front End updated

After a slight change of the GUI, I decided to officially publish updated Windows and Linux binaries of TCFE, which include binaries of TAPClean 0.32-pre10 too for end-user convenience.

TCFE under Xubuntu

TCFE under Xubuntu

Don’t forget to RTFM. LOL.

Enjoy :)

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Automation

As you might know, at work I deal a lot with automation of IT systems and services. Well, having seen what is available out there I am convinced the world has introduced more automation than needed and most end-users are not in a position to troubleshoot things effectively when issues arise, not to mention the steep learning curve they need to go through when a new automation tool is introduced.

IT engineers often deal with whole frameworks stacked one on top of the other to make it easier to access or write automation. The result is that to make a bit flip on a server’s hard disk one needs to deploy 30 GB of frameworks. Should they jump in excitement at the possibly to write the “flipping” code in a Java IDE then?

Madness :D

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Ninja 2 Framework using SDL2 – Player Animations

This is another standalone test application for the player control class that I extended this morning in order to implement all input animations (attacking and picking objects up).

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Ninja 2 Framework using SDL2 – Somersault

This is another standalone test application for the player control class that I extended this morning in order to implement the somersault.

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Ninja 2 Framework using SDL2 – Weapon Swapping

This is another standalone test application for the player control class that I extended this morning in order to implement weapon swapping.

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Ninja 2 Framework – Player Controls (part 2)

This is another standalone test application for the player control class that I extended this morning in order to implement position updates of the ninja and backward walking.

I’d like to stress once more the fact that the framework is not limited to using C64 graphics. In fact, the PNG file with all sprite images can be manually amended in order to produce something graphically remarkable in modern standards.


Again, the animation is not fluid in the above video, but that’s due to my 10 year old computer not performing too well while recording the desktop :)

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Ninja 2 Framework – Player Controls

This is another standalone test application for the player control class that I wrote in the morning for my Ninja 2 Framework, based on SDL2 and SDL_image libraries.


The animation is not fluid in the above video, but that’s due to my 10 year old computer on which I develop, test and make videos :)

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