While reviewing the dithered cover of Monkey Island 2 Special Edition, I noticed that one of the areas is not quite what I expected from the conversion process. I went back to the code today and very briefly I found out that the weights I used for 2 colours were not what I expected. After changing these weights I got improved results in the area I was concerned about, which was a quick win for me, but that’s not the only thing here.
C64 Dither 2: weight changes
I decided to compute these weights upon each dithering rather than having them set up statically based on experience and expectations. I also decided to have them defined locally rather than globally for the whole picture.
Again I managed to give myself more work it seems
Now completely separate from The Last Ninja Construction Kit, Integrator 2012 is once again available to the public with a new release! A couple of bugs were fixed and the feature set changed to what one would expect in a tool based on John Twiddy’s Integrator, which seems to also have removed the code that Avast perceived as Trojan!
Windows demos (built with mingw 32 – gcc 4.5.2):
Note: the above binaries require the GTK+ runtime installed. If you don’t want to install one, here you can get a minimal version and extract it in the same folder where you extracted the main application.
Note to above Note: if you want to change the look of the application so that it uses standard Windows controls then you have to install the GTK+ runtime (and use the theme selector that comes with it) rather than using the minimal runtime I provide. Click here for the details.
Linux users might be glad to know that all builds are available and should work natively on some of the latest distros (such as Debian 7, Ubuntu 12):
The above binaries for Linux were built under the 64-bit version of Ubuntu 12 Desktop.
Posted in Retrocomputing, Technical
Tagged C64, commodore, Commodore 64, games, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3