TLNCK: more progress with the LN3 rewrite

In this update I am showing how to animate the foreground (the flags in this case) and affect the sprite clipping at the same time.

This is all new code inspired by LN3 and now integrated in the LN2 framework. LN2 itself does include background animations (e.g. the torches in level 3), but not foreground animations (those that affect sprite clipping).

This is all good experience that I am documenting as I go along as part of the framework 🙂

This entry was posted in Uncategorized. Bookmark the permalink.

2 Responses to TLNCK: more progress with the LN3 rewrite

  1. Ernie76 says:

    A realy amazing project. I hope it will be finished some day.

  2. Phil says:

    Yeah, this project is really impressive . I’ve always wanted to understand how the Last Ninja games were made. I coded a few simple games and demos myself, so understand the workings of the C64, but the Last Ninja games were always a puzzle to me. Think I’ve learnt more from this website than anywhere else on the internet!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s