Tag Archives: Integrator

Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂

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Integrator 2012 discovery – Last Ninja 2

The other day I was looking at the load picture for level 4 in Last Ninja 2, noticing that it’s not properly centred in the screen region where it sits. I started disassembling a bit to see if I could … Continue reading

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Last Ninja 2 Browser: Frame editor coming along nicely

This video is about the frame editor of my LN2 Sprite/Frame/Animation Browser: The interesting thing about this is that I am using a simplified version of the tool to create my own animation for the C64. I can’t reveal the details … Continue reading

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Last Ninja 2 Sprite/Frame/Animation Browser: sprite saving ready

After changing my LN2 sprite/frame/animation browser to remove duplicate sprites I added an option to save the resulting sprite catalogue: The interesting bit of code here is the data packer, which is used to compress sprite bitmap to save RAM on … Continue reading

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Last Ninja 2 Sprite/Frame/Animation Browser: clean-up ready

I had some time this morning to finish the first editing feature I had planned for my LN2 sprite/frame/animation browser: deleting duplicate sprites. The idea is that once a sprite is deleted, all subsequent indexes shift by one position so … Continue reading

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Last Ninja 2: working with sprites again

Over the course of yesterday and today I made a few changes to the sprite/frame/animation browser for LN2. The idea is to introduce a number of editing and clean-up capabilities to this tool. For a start, I can now look up … Continue reading

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Update to the Sprite Browser for Last Ninja 2

I’ve been doing some development on my tool that decodes LN2 sprite-related data and I’ve finally distinguished between frames (how sprites are combined) and animation sequences (how frames are played back): Animation sequences are scattered in various points in RAM … Continue reading

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The Last Ninja 2 Design – spurious bits

Here I show what I believe to be the reason a few graphic elements from the design of The Last Ninja 2 contain spurious bits 🙂

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The Last Ninja Construction Kit: small update

I was having a look at one of my own designs the other day and I noticed that I did not like something within the “Panel editor”: once the colour override option is ticked off for an object, when ticked back … Continue reading

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TLNCK: Armakuni’s interaction with the environment

I’ve started placing objects to be picked up and interacted with. Armakuni can now pick up shurikens according to LN2’s way to do that: it is clear where they are found and once he picks them up they are gone … Continue reading

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