Tag Archives: Integrator

Integrator 2012 version 1.5.1 released

Version 1.5.1 of Integrator 2012 is now available within my Software page. This is a minor release for a few enhancements, including a fully functional macOS build, which also provides the option to save datasets.

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IECHost GUI Client: firmware updates under macOS

MacOS users will be glad to know that I managed to finish the code to perform firmware updates for IECHost from within the GUI Client application. I am hoping I will be able to release the update soon as part … Continue reading

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Integrator 2012: Incremental rendering finished

I wrote part of this feature back in March 2013, as suggested by Kai Spitzley, and only finished it today. I am glad I finally got closure 🙂 This is something that was raised again by Robert Ramsay in his … Continue reading

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The Last Ninja: uncovering details about the demo

If you head over to the GTW page on LN1, you will be able to read the following statement about the non-playable demo that was circulating in the 80s: Recently in 2021, we have added the Zzap Sampler tape […] … Continue reading

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Last Ninja 2: making data for objects and frames available

A few days ago after work I decided to extract graphic elements from Last Ninja 2 that are encoded with the format used by John Twiddy’s Integrator. Here’s the result: all objects in the order they appear during Armakuni’s journey, … Continue reading

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Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂

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One day I’ll get them all fixed and release an updated version

I was looking at Level 6 design files for LN2 this evening when I spotted that there’s also another design issue at this level. This is the room where the rope can be collected. Have a look at the table right … Continue reading

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Integrator 2012 discovery – Last Ninja 2

The other day I was looking at the load picture for level 4 in Last Ninja 2, noticing that it’s not properly centred in the screen region where it sits. I started disassembling a bit to see if I could … Continue reading

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Last Ninja 2 Browser: Frame editor coming along nicely

This video is about the frame editor of my LN2 Sprite/Frame/Animation Browser: The interesting thing about this is that I am using a simplified version of the tool to create my own animation for the C64. I can’t reveal the details … Continue reading

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Last Ninja 2 Sprite/Frame/Animation Browser: sprite saving ready

After changing my LN2 sprite/frame/animation browser to remove duplicate sprites I added an option to save the resulting sprite catalogue: The interesting bit of code here is the data packer, which is used to compress sprite bitmap to save RAM on … Continue reading

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